Move Over, Boys
Saturday 13 April 2013,
Wellington Foyer, Level 2
Women who make and play videogames explain what they do and share what they love about their careers. They offer personal reflections as to how they entered an industry where women are still very under-represented. They also offer suggestions to women considering a career in games.
Managing Director, Metia Interactive
After ten years management in the hospitality industry, a passion for creative design led Maru to establish her own interactive game development company Metia Interactive in 2003.
Maru is the producer and designer and leads a team of developers that include artists and programmers. As well as designing and developing her own games, Maru also produces 3rd party games both commercial and non-commercial titles across multiple platforms including PlayStation, Apple iOS, PC and Mac.
Maru’s most recent success was winning a United Nations World Summit Award 2011 for a serious game project named ‘Sparx’, a University of Auckland initiative, to help teenagers deal with depression. Sparx was also reviewed and published in the British Medical Journal.
Producer, PikPok Games
Cami Dodson first toured Nintendo headquarters in Seattle, Washington as a young, bright-eyed, girl-scout. This quiet, intellectual kid grew such a passion for gaming that she collected dozens of consoles and hundreds of games throughout high school. She went on to earn a BS in Computer Science and a minor in Media Art while running the Game Developers Club and winning a global game-making competition.
Her first AAA title was "LEGO Universe", a Massively Multiplayer Online Game. She recently moved to New Zealand to join PikPok, where she produced "DreamWorks Dash n Drop", an iOS and Android game for the Rise of the Guardians film. She loves working on games for kids, especially when they foster creativity and problem solving.
Camilla 'Milla' Koutsos
Community Manager, Sidhe Interactive/PikPok Games
Milla’s early interest in computers, gadgets, games, and other un-girly things has not abated since it began in 1981. She has been a hardcore gamer for fifteen years, managing forums for id software, John Romero, and gaming communities. During the early part of this century, Milla was a freelance games artist. Her career, social life, and home life all revolve around games. She adds tremendous value to the panel by offering an insight as a gamer, as well as a gaming professional, who also has a high-powered industry network. As a CR/SN rep, she has her finger on the pulse of gamers themselves.
Curator / Researcher
Helen Stuckey is a curator and researcher. Her recent curatorial practice has focused on the exhibition of videogames as cultural artefacts. At the Australian Centre for the Moving Image (ACMI) she initiated, produced, and curated Games Lab (2005 – 2008), a dedicated exhibition space for exploring game culture.
She is currently undertaking PhD research as part of the ARC Linkage project Play It Again: Creating a Playable History of Australasian Digital Games, for Industry, Community and Research Purposes. In this role, she is addressing the need for institutional collecting and conservation solutions to document and preserve the history of early games and gaming cultures in Australia.