Victoria University Virtual Reality Demos

Check out leading VR projects from Victoria University of Wellington, and meet the creators. Sessions are held at 11am-1.00pm and 2.00pm-4.00pm, Saturday and Sunday.

  • When Sat 18 Mar 2017, 11:00am–4:00pm
  • Where
    Treaty of Waitangi exhibition, Level 4
  • Cost Free event

Let’s Design Together! A Collaborative Housing VR Experience

By Sky Lo, Prof Marc Aurel Schnabel and Tane Moleta

Victoria University of Wellington School of Architecture

Sky Lo combines 2-D digital design with VR to
create a collaborative housing experience. People can design their own living space and communicate with neighbours. The experience aims to create communities through architectural design.

Man uses a virtual reality headset

Caption

Virtual Reality experience at a Te Papa Talks event, 2016. Photograph by Kate Whitley

Hyve-3D and the Kashgar Photogrammetry Project

By Serdar Aydin, Prof Marc Aurel Schnabel and Tane Moleta

Victoria University of Wellington School of Architecture

Serdar Aydin presents a digital experience of heritage
with a photogrammetry walk-through of Kashgar, China’s
westernmost city. The project uses Hyve-3D, an immersive
3-D virtual environment accessed through a wraparound screen. It requires no headset and is controlled with an iPad.

Presence: Apartment

By Byron Mallett and James Penman

Victoria University of Wellington School of Design

In a neon-lit, rundown apartment, you move
around and interact with a variety of objects.

Presence: Junk Yard

By Byron Mallett and Jeff Jones 

Victoria University of Wellington School of Design

In a junkyard at dusk, electrical objects react to an electromagnetic field surrounding your hands.

Apartment and Junk Yard both combine an Oculus Rift VR headset with a Leap Motion camera that tracks your hands and fingers. The projects were built with a Unity 3-D game engine as part of the Postproduction and Special Effects course at Victoria University of Wellington.

MR360

By Dr Tauhyun Rhee and Andrew Chalmers

Victoria University of Wellington School of Engineering and Computer Science

Victoria Computer Graphics Lab/MRX team presents mixed-reality experiences (MRX) for cinematic lighting and composition. Play with fully interactive 3-D objects that react with real world physics. Developed with the Unreal Engine 4 game engine and experienced through the HTC Vive.

Underwater Ocean

Dive with sharks! A Leap Motion camera tracks your hands and fingers – you can touch all kinds of sealife as it swims by. Developed using the Unity game engine and the HTC Vive, and the Leap Motion camera for real-time tracking.